**OS** **Tetratronic Mk.1** - costs $7,500. Uncommon. 4 Base RAM 5 Buffer Size 3 Slots 5 Device Hacks Quickhack targets and devices while scanning Increases damage dealt by quickhacks by 10% **Biotech Sigma MK.1** - costs $7,500. Uncommon. 5 Base RAM 5 Buffer Size 3 Slots 5 Device Hacks Quickhack targets and devices while scanning Increases RAM memory recovery rate by 6 **Biotech Sigma MK.2**- costs $15,000, requires 14 Street Cred. Rare. 7 Base RAM 6 Buffer Size 4 Slots 8 Device Hacks Quickhack targets and devices while scanning Increases RAM memory recovery rate by 9 Increases damage dealt by quickhacks by 10% **Qiant Sandevistan Mk.4** - costs $35,000, requires 15 Reflexes. Legendary. 3 Mod Slots Slows time by 25% for 12 seconds, every 15 seconds when activated Increases any damage dealt by 15% when Sandevistan is active Increases Crit Chance by 15% when Sandevistan is active
**Skeleton** **Bionic Lungs** - costs $1,000. Common. Increases Stamina by 20% **Titanium Bones**- costs $1,500. Uncommon. Increases carrying capacity by 40%
**Hands** **Smart Link** - costs $9000, requires 14 Street Cred. Rare. Allows you to use the smart-targeting module in Smart weapons Directly links the user's optical implant to the weapon's system, offering real-time data-tracking
**Arms** **Gorilla Arms** - costs $25,250, requires 25 Street Cred. Iconic. 100-122 Damage +41-50 Physical Damage 2.50 Attack Speed +15% Bleeding Chance 2 Mod Slots Gorilla Arms charge with each attack. When you perform a strong attack they deal bonus damage based on the charge level. You can also force open locked doors and rip turrets from their bases **Mantis Blades** - costs $25,350, requires 25 Street Cred. Iconic. 98-119 Damage +53-64 Physical Damage 2.39 Attack Speed +15% Bleeding Chance 2 Mod Slots Mantis Blades allow you to slice and dice your enemies, they also unlock the ability to leap towards a target and deal massive damage **Monowire** - costs $25,450, requires 25 Street Cred. Iconic. 154-189 Damage +64-78 Physical Damage 2.50 Attack Speed +15% Bleeding Chance 2 Mod Slots The Monowire charges when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on the charge level, and charge level declines with each attack **Projectile Launch System** - costs $25,450, requires 25 Street Cred. Iconic. Requires **Smart Link** Cyberware to use Enables the use of projectiles 2 Mod slots
**Legs** **Reinforced Tendons** - costs $45,000, requires 12 Street Cred. Rare. Enables double jump **Fortified Ankles** - costs $45,000, requires 12 Street Cred. Rare. Enables charged jump **Fortified Ankles** - costs $75,000. Iconic. Enables hover thrusters, allowing you to temporarily move around mid-air Reduces fall damage by 15% **Lynx Paws** - costs $85,000. Iconic. Makes footsteps quieter, decreasing detection risk
**Frontal Cortex** **RAM Upgrade** - free, requires 8 Intelligence . Common. Increases RAM recovery rate by 0.05 **Mechatronic Core** - costs $3000, requires 8 Technical Ability. Common. Increases damage to drones, mechs, and robots by 10% **Limbic System Enhancement** - costs $3,000. Common. Increases Crit Change by 7% **Visual Cortex Support** - costs $3000. Common. Increases Crit Damage by 10% **RAM Upgrade** - costs $1500, requires 10 Intelligence . Uncommon. Increases RAM recovery rate by 0.1
**Circulatory System** **Syn-Lungs** - costs $1000, requires 8 Body. Common. Increases Stamina regeneration rate by 5% **Biomonitor** - costs $6000. Common. Instantly restores 30% health when health drops to 15% once every 240 seconds **Tyrosine Injector** - costs $1500, requires 12 Street Cred. Uncommon. Breach Protocol's breach time increased by 100%
**Immune System** **Shock-N-Awe** - costs $1500, requires 8 Cool. Uncommon. 4% chance of releasing a large electroshock that deals damage to nearby enemies upon taking damage **Cataresist** - costs $3000, requires 8 Cool. Uncommon. Increases all resistances by 13% **Detoxifier** - costs $12,000, requires 10 Body. Rare. Grants poison immunity **Cataresist** - costs $10,000, requires 12 Cool. Iconic. Increases all resistances by 23% **Inductor** - costs $20,000, requires 12 Cool. Iconic. Armor increased by 50% by EMPs and Shocks **Cataresist** - costs $14,000, requires 15 Cool. Legendary. Increases all resistances by 35% **Pain Editor** - costs $28,0000, requires 16 Cool. Legendary. Reduces all damage by 10%
**Nervous System** **Reflex Tuner** - costs $2500. Common. Slows time by 50% for 2 seconds when your health drops to 25% Cooldown: 60 seconds **Kerenzikov** - costs $5000. Common. Allows you to aim and shoot while dodging. Slows time by 50% for 1.5 seconds when blocking, aiming, or attacking during a slide or dodge Cooldown: 5 seconds **Kerenzikov** - costs $7500. Uncommon. Allows you to aim and shoot while dodging. Slows time by 60% for 1.8 seconds when blocking, aiming, or attacking during a slide or dodge Cooldown: 5 seconds
**Integumentary System** **Subdermal Armor** - costs $2000. Uncommon. Increases Armor by 20