Starfield's gravity has engulfed gaming conversations, for better or for worse. The buzz surrounding Bethesda's newest game has been nothing short of phenomenal - a beacon that's flickered for years, beckoning to gamers from all around the world. But, while it might seem like Starfield magically dominated the charts, the journey it has undertaken is a testament to perseverance, innovation, and adaptability.
Just in case you've lived on a remote space rock somewhere out there in the outskirts of Milky Way, Starfield is a space RPG that Bethesda has sat on for decades before eventually getting the green light only to see its initial release see multiple postponements.
While these delays, often seen as hindrances, are now viewed as necessary evils, especially when we delve deeper into the underlying reasons. Todd Howard, Bethesda's director and executive producer, recently engaged in enlightening discussions on the game, shedding light on the intricate processes and challenges faced during its creation.
Howard, in conversation with the Washington Post, hinted at some fascinating "could-have-been" content. Imagine the surprise on player's faces when landing on Earth inside Starfield and stumbling on the desolate landscape of what was formerly Washington D.C. from Fallout 3, a post-apocalyptic backdrop that served as the setting for Bethesda's take on Interplay Studios' former isometric RPG.
