Sony bought Bungie partly to help with its once-ambitious live-service endeavor. The idea was that the original Halo developers would use their experience from making and developing the Destiny franchise to help Sony find the next GaaS giant. So, basically, the studio's purpose is to prevent duds, but the exact opposite has just happened.

No more than a year after Sony canceled its multiplayer spin-off to The Last of Us because Bungie apparently thought it wasn't good enough, Firesprite released its debut AAA title, Concord.

Launched in the same week as Black Myth: Wukong, a game that's driving talks of the need for a PlayStation 5 Pro and pretty much changing public perception about console gaming in China overnight, the hero-shooter, which spent nearly a decade in development, fell flat on its face. Things are so bad that it's worse than many of the bad AAA games that have come out in recent years.

Launched simultaneously on PS5 and PC to bring in as many players as possible at launch, Concord's peak player count on Steam is a mere 697 players.

To put into context just how bad this number is, here's a list of the peak player count of some of the "worst" games to come out in recent years: Marvel's Avengers - 31,165 Suicide Squad: Kill the Justice League - 13,456 Lawbreakers - 7,579 Redfall - 6,124 HYENAS Closed Beta - 2,261 Godfall - 1,762 Bleeding Edge - 1,464 The Lord of the Rings: Gollum - 758 Immortals of Aveum - 751 It's no wonder then that Sony is backing away from its initially ambitious live-service endeavors, literally halving its initial projects. If Concord's quality is anything to go by, fans shouldn't expect anything game-changing from Marathon and Guerilla Games' multiplayer Horizon title.