Blizzard tells players to stop playing Diablo 4 ahead of Season 1 launch

One of Diablo 4's lead developers just told players to "take a break and go play something else" if they already feel tired of the game.


The grind can wear anyone down but, by design, Diablo 4 gives hardcore fans little incentive to invest hundreds of hours into the game.

The Diablo series has always been about the grind. The long-running dungeon crawler franchise has long prided itself in its inexorable grind of leveling and the continuous search for always better loot. But, as much as the hardcore fans love every minute of it, you can’t blame some for feeling a touch of burnout just five weeks after its best-selling launch. Knowing this feeling all too well themselves, Blizzard, in an encouraging departure from the norm, is telling players to take a break.

Key Takeaways
  • Blizzard advises players to stop playing Diablo 4.
  • They want to fix the game’s issues.
  • Players are frustrated with the game’s state.
  • Blizzard promises to improve things.

Diablo 4’s game director, Joseph Piepiora, recently told players during a recent developer live stream that it’s okay to “take a break and go play something else for a while.”

This sentiment embodies a refreshing approach that Blizzard is taking with Diablo 4’s upcoming season rollout, which has already attracted its fair share of controversy. In an industry dominated by live-service games living off relentless player engagement, Blizzard’s advice stands out for its empathetic approach to player burnout.

While some players have reached level 100 and have completed challenging objectives like Tier 100 Nightmare Dungeons in Hardcore mode, especially following the latest update, others have expressed discontent with the repetitive loot system and punishing leveling structure. This indicates that while the developers’ intentions are well-meaning, the game’s demanding mechanics may be what’s causing player burnout – not necessarily from playing the game itself.

If we’re being honest, it’s easy to see why there are plenty of complaints. As much as Diablo players live for the grind, you’ll have to give them something to grind for first and Diablo 4 doesn’t. At least, not as many compared to its predecessors. In particular, Diablo 2, is touted by many as the series’ peak for plenty of reasons, including the loot. The gear, set items, and unique pieces of equipment that you got from grinding for hours in Diablo 2 rarely felt repetitive, and each had marked improvements. Not to mention, even sets that you could get early in the game, like the Immortal King set for the Barbarian, was fun to use even during the endgame. Finally, in the case of uniques, each one usually got different stat rolls. So, even if you already found the right unique item for your class, you can still look for another piece that had better or the “perfect” stats.

In comparison, grinding for endgame-level stuff in Diablo 4 has often been described by its players as feeling like a battle of attrition where your only satisfaction lies in getting gear that was a mere micro upgrade over what you already had.

Blizzard’s approach with Diablo 4 suggests that it too is learning.

To make matters worse, Blizzard’s latest clamp-down on ultra-rare items still has players enraged, accusing the design team of stopping people from skipping the grind queue instead of targeting issues that were actually ruining their fun. Of course, these are meant to be ultra-rare items—but they’re in the game, people will want them, and they’re obscenely unlikely to drop.

The good news is that Diablo 4 is still young and Blizzard has shown that it’s willing to compromise based on feedback. If nothing else, the statement to take a break underscores its new seasonal structure. Blizzard’s intention behind this move is twofold: firstly, it creates a less intimidating environment for new or returning players. Secondly, it establishes an even playing field where everyone starts afresh, regardless of their previous progress or experience with the game.

As franchise manager Rod Fergusson explains, “We want somebody who buys the game a year from now to not feel like they’re a year behind…seasons allow us to have a fresh start for everybody.” With the game designed to run for years as a live service, this approach ensures that latecomers won’t feel left in the dust.

Diablo 4 has the potential to be as iconic as its predecessor, Diablo 2.

Nonetheless, Blizzard remains steadfast in their stance, urging players to take a break once they’ve achieved their goals in the game. Piepiora emphasizes that the start of a new season is a perfect opportunity for players to return and experience Diablo 4 with renewed enthusiasm.

Blizzard’s upcoming Season of the Malignant, scheduled to launch on July 20, represents the first test of this philosophy. All players will start the new season from the same level, ensuring everyone has the same opportunities and challenges to look forward to completing.

If you’ve been feeling the strain, heed Blizzard’s advice: step back, take a break, and remember that when the new season arrives, you’ll have a fresh start and a new opportunity to enjoy the game at your own pace. Remember, Diablo 4, much like life, isn’t a sprint, it’s a grind marathon.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio