Blizzard is set to dispatch a significantly anticipated "We're fixing it" patch to the highly successful Diablo 4, in response to a widely criticized nerf-heavy patch that initiated the Season of the Malignant.

This forthcoming Diablo 4 patch, expected to release on Tuesday, August 8, represents a shift in Blizzard's approach as part of its efforts to keep its audience informed and engaged about future game modifications.

The primary modifications in this patch are buffs for virtually every class, with Barbarian and Sorcerer classes getting most of the buffs after being neglected. A crucial change in the gaming experience is the increment in bosses' health at higher levels, ensuring they're no longer the least challenging part of the dungeons but quite the opposite. A significant positive change is that bosses, treasure goblins, and legion events are all now guaranteed to drop at least one legendary, and mind you, these are just the highlights.

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In Diablo IV's inaugural season, the Season of the Malignant, the RPG game garnered attention for its balance adjustments and class buffs. The monster density has also been tweaked, simplifying endgame leveling. There's also been an increase in skill duration and potency across the board. The changes coming with 1.1.1 patch cover various areas including Aspects, Passives, Legendaries, Uniques, as well as Minions and Malignant Heart mechanics.