Embodying the spirit of the player-driven, permadeath "Hardcore" game mode, Blizzard Entertainment has confirmed the forthcoming addition of official Hardcore realms for World of Warcraft Classic.
Based on the official announcement, this new iteration promises to be an adrenaline-fueled journey for players, with some significant shifts in gameplay compared to the community-led version of Hardcore.
Slated for public testing from June 29 and for a full release later this summer, the Hardcore realms will require WoW Classic players to traverse the game with a single life - a stark contrast to standard gameplay mechanics. Players losing their in-game avatar to the myriad dangers in the world of Azeroth will not be able to resurrect their characters, transforming their gaming experience into a high-stakes endeavor. Death isn't entirely the end, however. Players can continue to interact with the game world as ethereal specters, capable of communication and some actions, such as the transfer of guild leadership. A paid transfer service will also allow deceased characters to move from Hardcore realms to normal WoW Classic servers.
How does this change the WoW Classic experience? For starters, a majority of the restrictions that defined the community Hardcore mode have been eliminated. It will enable trading and use of auction houses, which are features previously viewed as undermining the Hardcore challenge. However, with all players now operating under the same single-life ruleset in the Hardcore realms, Blizzard believes it's fair to ease these constraints.

