Fans have literally gone through hell and back several times in their decade-long wait for Diablo 4. As is expected with the series, the latest Diablo installment will have some epic endgame content to keep hardcore fans engaged for hundreds if not thousands of hours. However, live-service games haven't had the best reputation lately. Unlike many years ago, players aren't as receptive to games that rely on a constant cycle of new content to maintain player interest. Blizzard Entertainment is aware of this change in the market, which is why it's working hard to make sure that Diablo 4 isn't just a never-ending grind-fest with little to no reward.
Specifically, fans are concerned about the "Nightmare Dungeons" that Diablo 4 will introduce. Blizzard designed these new areas to challenge players and test their build against powerful enemies. The said enemies will scale beyond level 100 and it is what is making some players worry. But, Blizzard guarantees that Diablo 4 will have a difficulty ceiling and a "pinnacle boss encounter" that will push the best and most powerful builds to their limits.
Diablo 4 associate game director, Joe Piepiora, joined GamesRadar+ to talk about the Nightmare Dungeons. According to him, Blizzard didn't design Diablo 4 to scale endlessly. There's a point in Diablo 4 where players will finally get their hands on "the maximum power of gear." Once that happens, Diablo 4 will let players reroll and respec until they achieve the next level - an integral part of the grind for Diablo 4.
