The internet is a place of wild theories and even wilder imaginations. For example, the most recent fan theory that the loot system in Diablo 4 is not entirely left to the whims of randomness. The gaming community, always eager to "break" a game to find out what makes it tick, pieced together a theory suggesting the loot drops in Diablo 4 could be influenced by the number of items stashed in a player's inventory.
The theory began in Asia and like wildfire, spread to the American and European servers. A player armed with what they believe is proof, provided meticulous documentation to validate this claim. It explained how after spending many hours power-levelling characters and monitoring the drops, it was noticed better items seemed fell when the character's stash was less cluttered. The drop rates seemed to wane as more high-rare and legendary items accumulated, only to resurrect when items were transferred or the stash was emptied.
While this theory, backed by a degree of observation, seemed plausible to many, there were those who were skeptical. A lot of players even laughed off the idea that Blizzard developers, who were recently caught red-handed not knowing how to play the game, could weave such a complexity into the loot system.
The discussion had reached a point that Blizzard Entertainment intervened to set things straight. The Global Community Development Director for Blizzard, Adam Fletcher, squashed this rapidly growing myth before it got out of hand. "This isn't true," Fletcher commented, dispelling rumors with clarity. "Drop rates are not affected by items you have in your stash or inventory."

