Any game with a massive following will always get criticized. However, in some cases, the negative comments can grow so loud that they drown out all positive news. In Diablo 4's case, it's as if a level 1 character is fighting against Uber Lilith. The reason? A series of Diablo 4 patches gone wrong.

The ensuing uproar from the Diablo 4 community had become so loud that Blizzard Entertainment held an emergency "uh oh, everyone's mad" live stream to address the collective displeasure.

In it, the game's global community director, Adam Fletcher conceded, admitting, "We know it is bad. We know it is not fun." He affirmed that Blizzard has learned plenty from this experience, promising not to repeat the same mistakes.

To no one surprise's, Blizzard's intent with the now-infamous patch wasn't to provoke fury. Rather, the point was to balance and improve the game dynamics. The goal was to rein in the popular and overpowered builds that were "blasting through content."

According to the game's associate director, Joe Piepiora, the nerfs were "painful" but also necessary, suggesting that such adjustments were also coming.