Bethesda Game Studios' space opera, Starfield, has already amassed significant attention, breaking records and creating waves of discussions, drawing criticism for its slow-paced start but also for its optimization, especially on the PC platform.
Todd Howard, Bethesda's Game Director on Starfield, was recently under the spotlight during a Bloomberg Technology interview.
Alongside Xbox chief, Phil Spencer, Howard fielded a question many from the Starfield community were eager to have answered: why is the PC version of Starfield not properly optimized? This isn't an ordinary inquiry. It stemmed from user complaints, suggesting that the game wasn't running smoothly on their PC systems. Issues ranged from audio bugs, visual stuttering, crashes, and other performance-related hitches.
Howard's response, however, was unexpected, diverting from the usual script of developers asking users to double-check system setups or update drivers. "We did. It's running great," he said, unapologetically. "It is a next-gen PC game. We really pushed the technology, so you may need to upgrade your PC for this game. But it's got a lot of great stuff going on in it, and the fans are responding awesomely."



