Astro Bot is an important release for the entire video game industry and
. Why? Because entertainment, in general, is and has always been "monkey see, monkey do," and if a game is popular, critically acclaimed, and sells well, other companies will naturally want their own slice of the same pie, which isn't necessarily a bad thing.
For two years now, leading Game of the Year candidates have made a point of the need to have shorter, more concentrated experiences over lengthy epics. Although it didn't win GOTY last year, Insomniac Games' Marvel's Spider-Man 2 proved that 12- to 15-hour experiences are just as valuable and enjoyable as 100-hour epics, especially if they're filled with filler content.
Nicolas Doucet, the director of the now-critically acclaimed Astro Bot series, recently shared insights into the development philosophy that helped shape this year's GOTY frontrunner.
