Last November, Schell Games released a virtual reality game of the popular Innersloth title Among Us. Now, a mere ten weeks after the title’s release, the video game developer has announced the sale of more than a million copies over the game’s short lifespan.
Schell Games confirmed this news via a recent blog post, where it revealed this major milestone alongside other statistics – namely, an average of 44,000 daily matches, more than four million game sessions, and over 89.1 million recorded minutes of tasks, sabotages, and betrayal from players in over 122 countries around the world.
The developer also acknowledged the game’s fans and stated its appreciation for their support. In its words, "All of this couldn’t have been possible without all of you. We’re so grateful for all of the support that you’ve shown for making this game and its community the best one ever, just like the original Among Us."
While the original title launched in 2018, it didn’t enter the public’s awareness until late 2020, thanks to the efforts of Twitch streamers who boosted its popularity by playing it on their live streams. It eventually ended up so popular that it recorded a monthly player count in of over 500 million active players at its peak, according to Nielsen Media Research.
Schell Games has big plans for Among Us VR and its sales performance is an encouraging sign. For instance, the developer launched an update barely a month after the title’s release that comprised sixty bug fixes to some of the issues players had complained about during gameplay, including repaired connection issues, improved game stability, upgraded holo-map in Admin, tutorial progression, task behavior, and blind spots, among others.
The developer also plans to incorporate features, including voice chat moderation, in-game reporting, and custom lobby settings into the game, according to a roadmap it released recently. These features were requested by players and the company’s decision to incorporate them demonstrates its dedication to providing an enjoyable gaming experience.