Alan Wake 2 has emerged as a visually stunning game that pushes the boundaries of modern console hardware. The PC and, most especially, the Xbox Series X and PlayStation 5, have been put to the test with this title, with a particular focus on visual fidelity and performance. As we delve into the technical capabilities of these consoles, it becomes evident that while both platforms offer a commendable experience, Xbox Series X has a definitive edge in rendering Alan Wake 2, as per Digital Foundry.

Remedy Entertainment have implemented two distinct modes in Alan Wake 2: a quality mode and a performance mode. These modes have been designed to cater to different preferences, balancing visual quality with frame rate. The quality mode targets 30 frames per second, focusing on enhancing the visual details, while the performance mode aims for a smoother 60 fps by dialing down some of the graphical settings.

The difference between these modes is evident in various aspects of the game's presentation. In the performance mode, we observe a reduction in the density of environmental objects, less intricate terrain surfaces and compromised texture filtering as well as simplified volumetric lighting. Shadow quality also takes a hit in the performance mode, with distant objects losing their shadows, and lower-quality shadow filtering. Other graphical settings like Level of Detail (LOD) adjustments and global illumination are also scaled back to achieve the desired frame rate.