While Sony opted not to have a PlayStation booth at this year's Gamescom, held in Cologne, Germany, the absence of official representation did little to quell the talks about the PlayStation 5 Pro.

In fact, multiple sources claim that developers at the event openly discussed the yet-to-be-announced console, with some expressing their intentions to optimize their games for the new hardware.

One of the most intriguing aspects of these reports, led by Italian journalist Lorenzo Fazio, is the suggestion that some developers are considering slowing down their game development processes to align with the PS5 Pro's launch. This strategy would allow them to take full advantage of the upgraded hardware from day one instead of releasing a game for the base PS5 and later patching it for the Pro version.

Marketing-wise, it's a win-win situation for both parties. Sony gets more graphically improved "PS5 Pro Enhanced" titles to showcase when the PS5 Pro is finally ready and the developers get free marketing.

Part of the reason why developers are willing to wait for the PS5 Pro are the potential hardware improvements that it offers. Anonymous sources at Gamescom reportedly claimed that Unreal Engine 5 would run "much better" on the upgraded hardware, resulting in more visually impressive and technically advanced games.