The collective hate of the internet appears to have poured over Bethesda Game Studios, not quite unlike the Fus, Ro, Da of the Dragonborn, following the release of the latest update to the already controversial nth re-release of its award-winning game, The Elder Scrolls V: Skyrim.
While most of the criticism are aimed towards Starfield these days, the former issues of Skyrim Special Edition have now resurfaced after Bethesda reintroduced a paid mod platform into the game but also inadvertently disrupted the functioning of numerous existing mods.
To understand this frustration, it's essential to look at the history of modding in Skyrim. In 2015, Bethesda, with the help of Valve, attempted to introduce a system for selling mods on Steam for Skyrim. This move faced immediate backlash from players and mod creators, leading to its quick withdrawal. Then, in 2017, Bethesda launched the Creation Club for Fallout 4 and Skyrim Special Edition, an invite-only platform for modders with stringent guidelines. Despite these controls, it marked another step toward commercializing mods.
The latest update, however, has taken a significant leap in this direction. It replaced the Creation Club with a new store page, Creations, effectively amalgamating free and paid DLC. This change has lowered the barriers for modders to sell their creations, with the introduction of the Bethesda Game Studios Verified Creator Program.
