It doesn't take a lot to get the internet going and Michael Douse, the publishing director for Baldur's Gate 3, just gave millions of gamers worldwide something to sit on for the rest of the weekend in a series of posts on X.

While commenting on the pricing structure of blockbuster games like Star Wars Outlaws, which recently went viral for all the wrong reasons, Douse suggested that the current trend of offering multiple editions and season paces is an "artificial" and subtle way of increasing video game prices.

Douse explains that this creates a complex and potentially misleading structure as he argues for publishers to push for higher video game prices.

The issue of game pricing is not new, but it has become increasingly pressing as development costs have skyrocketed in recent years. Industry figures like Take-Two Interactive CEO Strauss Zelnick have pointed out that the price of games is "very, very low" compared to the hours of entertainment they provide and players' perception of their value.

However, the reality is that video games compete not only with each other but also with movies and TV shows and alternative monetization models like free-to-play games. This competition makes it challenging for publishers to implement across-the-board price increases without risking a significant drop in sales.