The ways in which platforms engage with users and market products are perpetually shifting. Amidst this landscape, the leader in the PC gaming arena, Valve, with its digital games distribution platform, Steam, remains firm in its stance that opposes selling ad space.
As pointed out by GamesRadar, Erik Peterson of Steam’s business team provides insights into the reasoning behind this decision, highlighting a commitment to user experience, organic growth, and the platform’s overarching design philosophy.
During a recent presentation, Peterson dove deep into Steam’s modus operandi, illustrating how games gain traction on the platform. The discussion shed light on the core belief held by the Steam business team: the platform should not be “pay-to-win.” The decision to avoid selling ads proves this. By eliminating paid ads, Steam ensures a level playing field, aiming to provide better and more relevant game recommendations to its users. This approach is rooted in the notion that games’ success on Steam should be determined by genuine player interest rather than financial muscle.
Such a sentiment is contrary to today’s ad-dominated digital ecosystem, but the results speak for themselves. Peterson remarked on how often the team is taken aback by unexpected hits that are gaining prominence on Steam. The surprise success stories are proof of the efficiency and effectiveness of Steam’s systems. They emerge organically, powered by authentic player enthusiasm, not by pre-determined marketing agendas or ad spend.
Delving further into the mechanics, Peterson revealed the methods through which games get highlighted on Steam: algorithmic visibility and curated featuring. Both are deeply anchored in player interest. On one hand, algorithmic tools such as the Top Sellers section or the personalized Featured & Recommended segment offer games based on real-time revenue data and player preferences. On the other hand, curated elements like daily deals, midweek and weekend deals, or content hub takeovers, are cherry-picked to ensure relevancy and appeal to a vast audience.
It’s this focus on player investment that truly sets Steam apart. When a game garners significant time and financial commitment from players, it sends a clear message: it’s a good game that others might like. Whether at launch or years later, any surge in customer interest is promptly detected by Steam, ensuring that games have enduring opportunities to shine.
But what about the front-page banners that often give the illusion of paid advertisements? Contrary to popular belief, these aren’t placements bought by game developers. Rather, they’re spots reserved for the platform’s best-selling titles. This real estate is devoted to spotlighting games that have genuinely captured player interest and are selling well, reinforcing the notion that the market’s choices drive the platform, not external monetary incentives.
From a broader perspective, Valve’s decision to steer clear of ad space transcends mere platform mechanics. Because it’s a privately-held entity, Valve doesn’t face external pressures of appeasing shareholders with short-term profits, which is a fact that many public companies grapple with. This allows them to prioritize long-term value and user experience over immediate gains. Their business model emphasizes the symbiotic relationship between developers, the platform, and consumers. When the platform prioritizes showing games users want, it results in more sales for developers, a larger cut for Valve, and satisfied consumers.
In a world where ad placements often dictate content visibility, Valve’s approach is undeniably refreshing. Its decision to forgo the temptation of immediate revenue through ad sales, the company fosters an environment where the best rises to the top. This isn’t just about avoiding the pitfalls and perverse incentives of paid ads; it’s about creating an ecosystem where everyone – from developers to consumers – genuinely wins.
In an industry that sometimes seems dominated by profit-driven maneuvers, Valve stands as a beacon of user-centricity and genuine commitment to quality. Their unwavering stance against selling ad space isn’t merely a business decision; it’s a testament to their faith in the organic growth and the power of genuine player interest. In doing so, they’ve carved a niche that is both profitable and pro-consumer, a balance that few manage to strike as effectively.
Speaking of Valve and Steam, the company has revealed the dates for its upcoming sales for the next year. Finally, if you are hoping for a successor to the Steam Deck to come out anytime soon, we’ve got bad news for you.