Whoever told you that there's no more room for another game in the hero shooter genre need only to take a look at what Valve is accomplishing with Deadlock.
As several live-service shooters struggle to make a mark, including Suicide Squad: Kill the Justice League and Concord, which shuttered just two weeks after launch despite a $100 million investment and eight years of development, Deadlock has reached an impressive 170,000 concurrent players on Steam weeks after basically being soft revealed to the general public by "accident," and it isn't even out yet.
Several key factors make Deadlock stand out from its competition. At its core, it isn't a hero shooter. It's a MOBA with shooter elements, created by the legendary video game designer, IceFrog, who you might know for helming the development of the Defense of the Ancients (DotA) mod on WarCraft 3 for a while before ultimately signing with Valve to create DOTA 2.
Deadlock's distinctive art style and thematic elements help it stand out in a crowded genre. It embraces a rare paranormal noir aesthetic, offering a refreshing departure from the oversaturated cyberpunk and futuristic themes prevalent in many contemporary titles, providing a mature and intriguing visual experience.
Much like with DOTA 2, Deadlock weaves its gameplay mechanics into its narrative, creating an immersive experience that draws you in even if you aren't really always interested in learning the lore of the games that you play. The concept of players constantly respawning is explained through the game's occult-themed storyline, where characters must complete rituals and collect souls.
