Unity announced a new pricing model around a week ago that faced tremendous backlash. Thankfully, the game engine maker has heard the outcry and revealed a new pricing plan that is drastically different from the original version to appease developers.
The previous plan introduced a retroactive per-install fee for games using the gaming engine. Many developers asked how Unity would keep track of the installations and if reinstalls count. The pricing scheme would have potentially made developers pay more to Unity than they would have earned from selling games.
In a new open letter, Unity executive Marc Whitten apologized to the gaming community for the previously announced pricing scheme. Whitten also outlined a revised plan that is a drastic departure from the controversial pay model that the company previously announced.
Unity isn't going to charge the controversial Runtime Fee for games made using the Unity Personal or Plus plans. Only the Pro and Enterprise plans will be charged the install fee, potentially saving smaller developers from potentially hefty add-on costs. It has also increased he annual earning threshold of the free Unity Personal plan for developers from $100K to $200K, allowing more small studios to avail of the free subscription plan.
