
- Unity faced significant backlash after proposing changes to its policies, which would charge developers for each game installation exceeding a set threshold.
- Unity's reputation suffered a significant blow, and many developers are considering other platforms for future projects.
- Unity's decision underscores the importance of carefully considering policy changes in the creative industry.
In a not-so-surprising turn of events, Unity has pivoted (well, more like half-pivoted) on its controversial plans to make changes to its policies charging developers each time their game is installed. This decision had initially been met with an outpouring of criticism and backlash from developers and gamers alike.
The crux of the issue revolved around Unity's proposed plan to begin charging developers once their games exceeded a set threshold of installations. Specifically, Unity Personal and Plus subscribers were to be charged $0.20 per install once they surpassed 200,000 installs and a $200,000 lifetime revenue. Unity Pro and Enterprise subscribers would then face a reduced fee of $0.01 per install if their lifetime installs were more than a million and had revenue exceeding $1 million in the previous year.
With such looming financial implications, developers were up in arms, not only over the proposed fees but more so due to Unity's decision to retroactively apply this to agreements made when they first began using the engine. In the wake of the uproar, Unity tried to provide some clarity, ensuring that most charity games, demos, and reinstallations wouldn't incur these fees and that only about 10% of its customers would be affected. But this clarification did little to quell the rising tides of discontent.
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of…
— Unity (@unity) September 17, 2023
The change wasn't only a financial consideration for developers; it had a deeper implication for the structure of video game distributions, such as bundles, giveaways, and subscription services like Game Pass. Such services may push the cost back onto developers. Unity's decision was seen as a roadblock, particularly as it was to be applied to games already in distribution once the new policy kicked in on January 1, 2024.
The backlash from the developer community was both swift and severe. Not only did developers turn off Unity Ads and the IronSource SDKs, effectively cutting off any related revenue streams for Unity, but others even contemplated taking legal actions. Some prominent voices in the community, such as Rust 2 developer Facepunch Studios, announced they'd abstain from using Unity for future projects. Even more severe was the case of Unity offices in San Francisco and Austin, which had to shut their doors due to a credible threat to their staff.
But the community's ire wasn't just based on the financial constraints of the policy. Many developers, who had poured a lot of years to developing their games using Unity under its original pricing scheme, felt betrayed. Furthermore, Unity's attempted clarification was at best a "corporate non-answer" and at worst insulting.
The sentiment is that Unity had irrevocably eroded the trust it had with its community, showcasing how quickly it could destabilize many game studios' foundations.
For many, an apology might be too little, too late. Regardless of the policy's final iteration, a significant portion of the developer community might have already made up their minds to look elsewhere for their next projects.
While Unity's backtracking might bring some relief, especially to smaller developers deep into their projects, it's hard to believe that Unity can recover from this. It serves as a poignant reminder that in an industry driven by innovation and creativity, decisions affecting stakeholders need to be thoroughly vetted to ensure they do more good than harm.
As a gaming dev myself, I will never work with Unity again. I am looking into BETTER options where they support creators.
LMAO they must be butthurt over it, what losers to think they could just do this.
It wasn't the backlash, it was the realization that they would get sued. If they didn't have to worry about going neck and neck with the likes of Sony, Nintendo, and Microsoft, best believe they would have done it.
I know for real. No one is accepting this apology. They spit in everyone's faces.
So sick of these companies screwing over creators and players alike man...