After milking its best-selling franchises, Assassin's Creed and Far Cry, dry by making new iterations using the same formula but with minimal improvements over older entries, Ubisoft is doing the same thing but with new games instead. Immortals Fenyx Rising was a good start. Believe it or not, it was a great game if a little underrated. Something tells us that applying the standard Far Cry formula to its upcoming Avatar game, Avatar: Frontiers of Pandora, will work quite well, much to the chagrin of naysayers. But, what's really gotten fans excited is realizing the "bigger is better" foundation laid by Assassin's Creed: Odyssey in the upcoming open-world RPG, Star Wars: Outlaws.
The adventure of the villainous Kay Vess, as revealed by Massive Entertainment earlier this year, is a sprawling epic with a scale that's beyond massive. Apparently, each planet in the game is approximately the size of two to three zones in Assassin's Creed: Odyssey.
Now, any dedicated player of Assassin's Creed: Odyssey knows that each zone in that game is quite substantial in size. Therefore, multiplying that by two or three for each planet in Star Wars Outlaws is something truly grand to contemplate.
