When Todd Howard talks the rest of the gaming world listens. So, when he spoke following the end of the Starfield Direct, the creative director of Bethesda had the ears of the entire gaming world.

Starfield, the upcoming sci-fi RPG that promises vast, dynamic worlds and hyper-detailed environments, is undeniably one of the most hyped games of its generation. Yet, there's one detail about the game's performance on the Xbox Series X/S consoles that has gamers holding their breath - it will run at a locked 30fps.

Diving into Howard's rationale, he explains the decision to cap the framerate at 30fps was driven by the commitment to the game's visual fidelity. The richness of the "Starfield" universe, from its fully dynamic open worlds to the minutiae of the environment, is central to the Bethesda gaming experience.

"It's 4K in the X. It's 1440 on the S. We do lock it at 30, because we want that fidelity, we want all that stuff. We don't want to sacrifice any of it," Howard told IGN. It's a testament to Bethesda's dedication to ensuring that gamers don't just play their games, but rather live in them, that every pixel, every frame, is crafted with such meticulous care.