Starfield, the open-world RPG by Bethesda Game Studios, has finally graced the gaming universe. With the vast expanse of its worlds, space stations, and quests, players are already racing through its content, searching for the next best mod or exploit. Yet, for all its promise and allure, Starfield's absence from PlayStation platforms is a notable exclusion.
Bethesda's director, Todd Howard, has stressed that the decision, while difficult, has borne fruit for Starfield, specifically, in its development.
In a recent BBC interview, Howard expressed that exclusivity allowed the team to home in on the particulars of the Xbox hardware, leading to a finer-tuned product. "When you're making something exclusive then the more you can focus," Howard said. By narrowing the game's focus to Xbox, the team could concentrate resources and development time into the Xbox Series X/S versions, a strategy that Howard claims "always yields a better product."

This focused approach appears to have paid off. The early reviews of Starfield on Xbox laud it as one of the most stable console launches in Bethesda's history.


