Starfield is not the only new big new release that lacks DLSS support at launch. As the GPU wars enter a new phase, three studios have allegedly removed Nvidia's upscaling tech after receiving exclusivity deals from AMD, opting for FSR and nothing else.
Digital Foundry's John Linneman added fuel to the already brewing AMD controversy of blocking Nvidia's tech last weekend. Linneman posted on X that he has spoken with three devs who removed DLSS support before release after receiving sponsorship deals from AMD. The tweet has subsequently been deleted with Linneman offering an explanation afterwards.
"I wouldn't put that label on what I do," he tweeted. "I'm not here investigating things and I don't want to. What I can say, because it was on DF Direct, is that I've personally spoken with three devs that implemented DLSS pre-release and had to remove it due to sponsorship."
He followed up the tweet, saying, "This tweet is not about Starfield. I deleted it because I was annoyed with people misreading it. We talked about this on DF Direct WEEKS ago. This is 100% not about Starfield. I have zero insight into that game."
There were no mentions of Starfield in Linneman's tweets, but fans assumed that Bethesda is one of the studios that removed support for DLSS prior to release. The Digital Foundry senior writer claims to have discussed the issue with DLSS support for Starfield in a previous podcast.
