While sprawling open-world epics, multi-disc sequels, and hundred-hour RPGs continue to dominate the video game industry, a new trend is catching on.

Tymon Smektała, franchise director for the popular Dying Light series at Techland, believes we're about to see a surge in shorter, standalone games from major studios.

Speaking at Gamescom in Cologne in an interview with GamesIndustry.biz, Smektała shared insights into the development of Dying Light: The Beast, a compact spinoff that evolved from planned DLC for Dying Light 2 into its own game, highlighting a growing recognition among developers that not every game needs to be a massive time investment.

"We really feel like we are ten years younger," Smektała said, describing the team's excitement about working on a more focused project. The Beast, which brings back fan-favorite character Kyle Crane, is designed to be a concentrated experience – what Smektała calls a "double espresso" compared to the "americano" of larger games.

The decision to create a shorter game isn't unique to Techland. In recent years, several major studios have explored this format, with titles like Uncharted: The Lost Legacy, Marvel's Spider-Man: Miles Morales, and Assassin's Creed: Mirage serving as examples. These games offer focused experiences that players can complete in less time than their franchise's main entries, appealing to players with limited gaming time and developers looking to innovate between larger projects.