As the internet waits for the "next Grand Theft Auto game", which may or may not get a release date next month but is definitely getting its first teaser trailer, Take-Two Interactive is busy drumming up talk about the use of a controversial piece of technology in the upcoming game. To be more specific, Take-Two believes that using generative AI technology in GTA VI could help enhance its virtual world and, quite possibly, revolutionize gameplay.

In a recent earnings call with investors, Take-Two CEO Strauss Zelnick highlighted the possibilities AI technology could unlock for games like GTA 6. Zelnick, a seasoned executive with a keen eye on the industry's pulse, emphasized that the use of AI can help streamline the development process, but it wouldn't necessarily make it faster or cheaper, implying that, just like everything else, it'll be a tool that the studio will use when the situation calls for it - not an end-all, be-all to all its problems, unlike what others would have you believing. His measured optimism suggests a cautious approach to integrating AI, focusing on enhancing the gaming experience rather than cutting costs.

The promise of AI in gaming, particularly for a franchise as monumental as Grand Theft Auto, isn't lost on Zelnick. He envisions a future where non-playable characters evolve to become more than just scripted automatons. Instead, using AI lets them become more dynamic and engaging, contributing to making the world more immersive and interactive, a feature that perhaps would benefit a game like GTA 6 much more than the company's ambitious life-like graphics plans could ever do for it. This prospective leap in NPC design could redefine player engagement, making every interaction unique and potentially limitless.