Gamers are a critical bunch, as they should be. Gaming requires 100% focus and attention. Every bit of imperfection gets noticed immediately, turning what could've been a seamless experience into a less-than-ideal one. And, while some bumps in the road, or to so speak, aren't as noticeable, one hill that many gamers are willing to die on is the never-ending debate of higher framerates. In particular, why 60 FPS should be the standard, is a topic that became front and center once again because of Bethesda's upcoming sci-fi RPG, Starfield.
When Starfield took center stage following the conclusion of the Xbox Games Showcase showcase, it didn't take long for it to capture the imagination of many with its vast, intricate universe and the potential for endless exploration. The game's colossal world, intricate detailing, and depth all seem overwhelming and impressive. Yet, for some, the revelation that the game would run at 30 FPS instead of 60 has cast a shadow over these positive impressions.
The argument for 60 FPS is that it provides a smoother, more fluid gaming experience. So why would Starfield, a game set to push boundaries, choose to run at 30 FPS? The answer is simple, yet layered: not all games have the same technical demands or creative goals.





