The Jedi Shadows, along with their opposite-faction counterparts the Sith Assassin's, are among the most form-breaking classes in Star Wars: The Old Republic. The closest approximation the game has to the typical "rogue" class, Shadows are among the most survivable classes in the game, and their tank discipline tops out all the leaderboards.
The Infiltration discipline is aimed at the players who want the closest equivalent of the 'rogue' playstyle, focusing on burst DPS and, as the name suggests, sneaking.
Introduction
Of the three specializations Jedi Shadow players can choose from, Infiltration fills the burst-DPS role, with Kinetic Combat being the Tank discipline, and Balance being the other DPS spec. It is mirrored by the Deception Assassin.
Unlike the other Consular subclass, Sage, which focuses above all else on casting and ranged combat, the Jedi Shadows are a melee class blending Force-based abilities with lightsaber attacks, using multiple abilities that can quickly close the distance between them and the target. While we call the Infiltration spec the "burst-DPS", it fares well in other areas too, which has made it a highly popular class for both endgame PvE and PvP.
None of the Infiltration Shadow's abilities rely on a status effect placed on your target, meaning you'll experience no damage falloff from target swapping. With the right Tactical, the Infiltration Shadow can maintain some competitive levels of Area-of-Effect damage for short periods of time, perfect for easier PvE encounters where clearing trash mobs fast is needed.
Between a major initial damage output with the opener, and several defensive abilities, the Infiltration Shadow can hit hard and take a beating - neither traits of which are generally typical of the sneaky classes in RPGs. Players of this spec also have several movement impairing debuff cancellation abilities and a leap ability which also increases your attack speed temporarily, allowing you to always rush to the area of the battlefield you are most needed.
