Oh, companions, you just have to love them. Whether they're healing you up while you wallop enemies and bosses, collecting crafting materials, performing missions for you or just chilling on your personal starship, they liven up the world of Star Wars: The Old Republic and stick with you till the end - or, at least until you get frozen in carbonite for 5 years. Gaining influence with these characters carries a number of benefits, so let's take a look how it's done.
What is Companion Influence?
In broad strokes the system should be familiar with anyone who isn't new to RPGs. By default, every class gains 5 companions throughout chapters 1-3 of their class story, and there are additional opportunities to gain companions in further chapters, through promotions, but completing achievements or by purchasing them on the Cartel Market.
You can have one companion with you at all times. BioWare has tweaked and rebalanced how companions work several times over the years, and as of 6.2.1 all companions can perform all three roles: healing, tanking and damage dealing. For the most part, all companions are equally effective in all roles, save for few exceptions - but this is a topic for another guide. Companions can also be sent on gathering and crafting missions based on what Crew Skills your current character has learned.
Influence affects all of these actions. In the past, it also affected the pace in which special conversations were unlocked, and whether a given companion would enter a romantic relationship with your character - changes to the influence system mean that conversations unlock based on progress with story missions, and romance is always available depending on what conversation options you choose.


