Over the past few years, eSports has seen a steady rise to remarkable heights, providing skilled players with the opportunity to build professional gaming careers through dedication and hard work. Similarly, as eSports has solidified its presence in the gaming and entertainment sector, its fanbase has seen substantial growth.

Just like traditional professional sports that take place in stadiums and are watched at home, eSports tournaments have become a constant presence across various games like Call of Duty, Counter-Strike 2, DOTA, League of Legends, and more.

However, despite the considerable growth of eSports and the dedicated fanbase it has built, if you haven't watched much competitive gaming before, it can still be difficult to get into and understand.

It appears that Sony wants to fix that problem through a patent named 'Esports Spectator Onboarding,' which was filed earlier this year on May 5th, 2023, and only just published.

The patent aims to introduce interactive real-time features in eSports broadcasts, to educate spectators about various aspects of the ongoing game and match they are watching, and should be be entirely personalized for each player according to their preferences and interests.

Rather than diving too deep into the technical details of the entire system, let's break down the working operation in a more straightforward manner, providing examples from the filed patent for a clearer understanding.

The system, illustrated in Figure 1, aims to enhance the viewer experience of eSports events (110) by capturing real-time gameplay and audience interactions at live events. This data is then stored and processed through gaming servers (140) to dynamically create personalized data streams. These streams, tailored for your individual preferences, are then distributed through a public network (150) to spectators' devices (200). The devices can be anything, such as a PlayStation 5, a PC, a mobile phone, a TV, or other system capable of viewing the live broadcast.