Sony is investing billions more to make live-service games for the PlayStation

Sony continues to drive even more resources towards its live-service push, pouring in over $2 billion on R&D spending.


Buying Bungie gave Sony the confidence to invest a lot more money towards live-service video game development.

As if buying Bungie and promising a smorgasbord of live-service titles through 2026 wasn’t enough to prove to all of us its commitment, Sony just literally funneled billions towards gaming research and development, a majority of which has been dedicated specifically to its gaming division, presumably towards making live-service titles, as reported by Nikkei.

The exact figure, $2.13 billion, marks a seismic shift in the tech giant’s investment priorities. But this is far more than a mere monetary maneuver; it reflects Sony’s broader strategic pivot towards a new vision for PlayStation.

For years, PlayStation’s triumphant march has been underscored by remarkable single-player exclusives, captivating gamers around the globe. However, a changing industry landscape has prompted Sony to reassess its game plan. Recognizing the immense potential of live service games, Sony is shifting its gaze to this increasingly lucrative sector.

We have to admit, Sony is braving treacherous waters with its current direction but the potential payoff is too good for Sony not to take the risk.

As previously mentioned, Sony had made a high-stakes move to capture a larger slice of this market, acquiring Bungie, the studio behind the popular Destiny franchise, for a whopping $3.7 billion, last year. It was a clear message: Sony is ready to dive headlong into the world of live service gaming. Sony is now allocating a staggering 60% of PlayStation 5 development spending to live service games by the year ending March 2026. The ambitious target? To populate the PlayStation portfolio with at least twelve live service games by the same deadline.

This shift isn’t confined exclusively to the live service market. Sony has expressed a desire to delve deeper into the world of the metaverse, exploring extended reality avenues. A promising convergence of digital and physical elements, extended to reality technologies such as AR headsets offers a new frontier in gaming innovation. And Sony is eager to tap into the resources of its worldwide studios to spearhead this endeavor. 

Sony’s heavy investment in R&D represents an increase of 11% from the previous fiscal year and is more than double the sum invested back in 2020. Interestingly, this makes the gaming segment the highest R&D spender within Sony, overtaking even the electronics and semiconductors sectors. This resolute commitment reflects Sony’s confidence in the future of gaming as a cornerstone of its business.

The multiplayer spin-off to The Last of Us is one of the first games that’s part of Sony’s massive live-service rollout.

Sony’s live service ambitions have already started materializing, with the announcement of Fairgame$ by Jade Raymond’s Haven Studios and Guerrilla Games’ affirmation of a multiplayer game set in the Horizon universe. Bungie, its prized and valued acquisition, is providing substantial insights into the development of these live service titles, helping Sony transition from its traditional console-focused approach to one that sees the launch of a game as merely the beginning of its life cycle. It’s reported that Bungie played a key role in the delay of the multiplayer spin-off to The Last of Us by Naughty Dog.

It’s clear Sony’s vision for the PlayStation brand is evolving, veering away from the tried-and-tested formula of blockbuster single-player titles. Instead, the company is moving towards creating a steady stream of income through live service games while simultaneously reducing its dependence on console sales.

Yet, as with all ambitious pivots, only time will tell if this considerable investment will yield the desired returns. For now, its latest venture sends a strong signal to the gaming industry: the race to dominate the world of live service games and the metaverse is well and truly on.

Destiny 2 continues to be a good example of how to do a live-service title right, critics be damned.

Sony’s diversification shouldn’t come as a surprise, however. While single player titles remain Sony’s bread and butter, the company is well aware that the market has changed. Not to mention, it has to contend with Microsoft’s now-soon-to-be-approved acquisition of Activision Blizzard. By investing more money into what helps make it more of it, Sony is putting itself in a good position to compete and thrive going forward. Only time will tell if this will work. But, at the very least, PlayStation Studios has plenty of projects that fans can look forward to, including a massive expansion planned for the Horizon franchise, a rumored reboot of Uncharted, as well as a PlayStation 5 Slim and a PlayStation 5 Pro.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio