You'd think that after canceling The Last of Us' multiplayer last year, Sony will have finally learned its lesson and stop itself from releasing a live service title that they know full well won't generate profits. Then again, how could anyone predict a first-party Sony title that launched simultaneously on both PlayStation 5 and PC be in the running for the worst AAA title in recent years with player counts so low that it made commercial failures like Redfall seem successful?
Just days after Firesprite launched Concord on August 23, Sony has announced the immediate cessation of sales for its latest PlayStation exclusive, with plans to take the game offline entirely on September 6.
Initially positioned as Sony's entry into the competitive multiplayer area, Concord has instead become a painful lesson about chasing trends and lackluster titles. The game's failure to capture an audience was evident from the start. On Steam, it only reached an all-time peak of just 697 concurrent players, dropping to double digits in a few days. To put this into perspective, even games considered commercial failures, such as Suicide Squad: Kill the Justice League and Skull & Bones, managed to attract significantly larger player bases at launch and both still do higher player numbers.
