Pirate lore and terrible curses walk (sail?) hand in hand, an it seems like Skull and Bones must have been cursed when it entered development. It looks like the upcoming game just can't catch a break, hitting hurdle after hurdle, the latest of which is the loss of major talent on the project.

According to a new report by Kotaku, Skull and Bones has lost another creative director. Elisabeth Pellen has reportedly left Ubisoft Singapore to return to the company's headquarters in Paris earlier this summer. Pellen has worked on the project since 2018 and is the third creative director to have left the project. Not a good look...

Pellen is an established veteran of the industry and is notable for directing the 2003 shooter XIII. She also led the level design team for Splinter Cell: Pandora Tomorrow. She has also been credited with transforming Skull and Bones from a session-based multiplayer ship combat game to a broader exploration and survival-oriented piracy sim similar to Rust and Ark: Survival Evolved.

Five years ago, Elisabeth Pellen went to Ubisoft Singapore with a mission to reboot the creative direction of Skull and Bones," a Ubisoft spokesperson told Kotaku. "She succeeded, and the Skull and Bones team is now fulfilling her vision to deliver a unique naval action RPG experience to our players."