The long-awaited Silent Hill: Ascension has arrived, marking a significant moment for the gaming community. When Konami initially unveiled its innovative vision for this interactive video game, fans were divided. Some were intrigued by its unique approach, promising a democratized game progression, while others harbored doubts about its execution. Now, as the game has been released, the verdict is in, and it appears the skeptics' concerns were valid.
This Halloween, Silent Hill: Ascension finally made its much-anticipated debut. Regrettably, the game failed to meet the expectations, leading to a lackluster reception and disappointment expressed widely on social media platforms. The title received such a tepid response that some dedicated fans went as far as labeling it the weakest entry in the entire Silent Hill series.
Silent Hill: Ascension faces its fair share of challenges with fans complaining about its story and animation style. Many have decried the storyline as poorly written, a sentiment echoed by numerous enthusiasts. Additionally, there's a resounding complaint about the game's animation, deemed outdated and subpar by the fanbase.
The situation isn't helped by the introduction of microtransactions, implemented through "Influence Points," an in-game currency. Genvid Entertainmentmarketed the video game as a democratized title where every player can influence the direction.
Unfortunately, it has turned out to be a game where the highest bidder's decisions carry the most weight, leading to fan opinion to sour quickly. While players can earn Influence Points through specific in-game activities like puzzle-solving and completing daily or weekly challenges, the option to purchase them or the battle pass for $20 undermines the concept's integrity.
