It's been said that Batman can do anything and stand against anyone if given enough prep time. But, that's the thing - he needs a heads up. It doesn't have to be a lot though. Batman has proven that he can take a mile out of every inch his opponents give him.
Rocksteady Studios is taking this into heart as it tries to punch well above its weight by bringing the Batman: Arkham Trilogy to the Nintendo Switch.
Originally confirmed for an October 13 launch, Rocksteady has since hit the trio of Batman: Arkham games with a hefty two-month delay for further polishing.
Batman's plot armor aside, delaying such a graphically intensive game on a console that's marginally weaker compared to even the PlayStation 4 and the Xbox One makes a lot of sense. Don't forget, the latest game in the trilogy, Batman: Arkham Knight, wasn't the most well-optimized when it came out in 2015.
The game is in a much better state these days than before - it's aged quite well, actually - but it took Rocksteady several months of patches to make that happen.
Besides, Rocksteady Studios probably wants to avoid the same kind of backlash that its sister studio, NetherRealm Studios, received with Mortal Kombat 1. The surprising decision to port a next-gen title to a nearly-decade-old console immediately backfired on Ed Boon and the crew, forcing them to apologize and guarantee fans that fixes are coming.
