It's been said that Batman can do anything and stand against anyone if given enough prep time. But, that's the thing - he needs a heads up. It doesn't have to be a lot though. Batman has proven that he can take a mile out of every inch his opponents give him.

Rocksteady Studios is taking this into heart as it tries to punch well above its weight by bringing the Batman: Arkham Trilogy to the Nintendo Switch.

Originally confirmed for an October 13 launch, Rocksteady has since hit the trio of Batman: Arkham games with a hefty two-month delay for further polishing.

Batman's plot armor aside, delaying such a graphically intensive game on a console that's marginally weaker compared to even the PlayStation 4 and the Xbox One makes a lot of sense. Don't forget, the latest game in the trilogy, Batman: Arkham Knight, wasn't the most well-optimized when it came out in 2015.

The game is in a much better state these days than before - it's aged quite well, actually - but it took Rocksteady several months of patches to make that happen.