The next Grand Theft Auto game might be on the brink of revolutionizing in-game character animations, as per Take-Two Interactive's latest patent. Rockstar Games' parent company patented a state-of-the-art locomotive technology that is slated to give GTA 6 an unparalleled depth in terms of "highly dynamic and realistic animations".
The discovery of this innovative technology first came to light when a diligent Redditor by the name u/Tobbelobben30 on Reddit noted a patent associated with Tobias Kleanthous. For those unaware, Kleanthous had been affiliated with the company from 2014 till the tail-end of 2021, focusing primarily on AI, gameplay, and animation. Intriguingly, his stint at Rockstar also saw him emerge as the lead inventor and author of a patent.
As per Kleanthous' LinkedIn profile, the System and Method for Virtual Character Locomotion patent revolves around "animated locomotion control", anchored firmly in the core technology he helped sculpt at Rockstar Games.
Delving deeper into the patent's mechanics, it reveals a pioneering approach to in-game character movement. Instead of relying on isolated animations for distinct situations - like a character walking under the rain or nursing an injury - the system employs a repertoire of "building blocks" for movements. These blocks, versatile in their usage, can mesh in a multitude of combinations to spawn a vast array of animations. The result? A more organic and adaptive animation system.
