Not one to rest on its laurels, Remedy Entertainment is already looking forward to its next set of projects, namely, the remakes of Max Payne 1 and 2 and Control 2. The former is a joint collaboration with Take-Two Interactive and Rockstar Games while the latter is the sequel to one of its most recent outings, which is part of the Remedy Connected Universe.

The Finnish video game developer is hot off the heels of the success of Alan Wake 2, which recently went viral for its PC requirements only to be playable in slightly less powerful machines. Lauded by critics and fans alike for its compelling narrative and immersive gameplay, Alan Wake 2 is expected to get at least two DLCs. However, while a select few of the development team - which, by the way, is relatively small - are off handling that bit of Alan Wake 2, Remedy is reshuffling its employees towards its other endeavors.

Remedy has shared updates with its investors that illuminate the roadmap for their upcoming ventures. Control 2, the sequel to the 2019 third-person shooter that delved into the supernatural and the surreal, remains in the proof-of-concept stage. The developers at Remedy are committed to fleshing out the core elements of Control 2, ensuring that its ambitious plans are well-grounded before proceeding to the next phase of development and scaling up the team. The sequel is envisioned to retain the essence of its predecessor, potentially intensifying its focus on investigation, non-combat puzzles, and its ethereal story sequences. On the other hand, the remakes of Max Payne 1 and 2 have taken the necessary strides to transition into the production readiness stage. This monumental undertaking is set to rejuvenate a pair of classic noir games, aligning them with contemporary standards of gaming. The project harnesses the collective expertise of an exceptionally well-organized team, poised to redefine the style and scope of these venerated titles.