We've already known for a while that Remedy Entertainment is going the digital-only route for Alan Wake 2 despite a standing offer from their previous publishing partner, THQ Nordic. The studio even offered a reason for this, and now, the development team are doubling down on the same rationale.

The decision, as per Remedy, is to give the team extra time to polish the game, aiming to present the best version to the players come October 17.

With its scheduled release right around the Halloween season, Alan Wake 2 is easily one of the most highly anticipated games of the year. But, as we've already said many times before, Remedy might have shot itself in the foot with the digital-only release.

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Alan Wake 2's creative director, Sam Lake, and game director, Kyle Rowley, explained the reasoning behind the decision to go digital-only in an interview with Eurogamer. "As creatives, going digital-only allows us more time to polish the game," Rowley stated, adding that this approach buys them "a significant amount of weeks." This is because a game that goes on a disc has to be playable without a patch. The digital-only approach means the team can spend more time refining the game, ensuring a higher quality product upon release.