For a while, the Epic Games Store showed potential as a challenger to Steam's long-standing dominance. However, as we approach 2025, the excitement surrounding EGS's exclusive deals and developer-friendly revenue splits have long since faded, replaced instead by developers who have come to learn the truth—it takes more than money to make a good digital games distribution platform.
Gearbox Entertainment CEO Randy Pitchford learned this the hard way after annoucing Borderlands 3 as an EGS exclusive in 2019, a move that was part of Epic's aggressive push to secure high-profile titles for its then-fledgling platform. At the time, Gearbox CEO Randy Pitchford even went so far as to predict that Steam might "look like a dying store" within 5-10 years.
Fast forward to the present and Steam is bigger than ever, enjoying new peak player numbers following the influx of Chinese gamers enjoying Black Myth: Wukong. The perspective of Pitchford has also evolved, as he went on X to acknowledge that his inital optimism regarding EG's potential to disrupt the PC gaming market was "misplaced or overly optimistic."
There are plenty of reasons behind Epic's failure to dent Steam's market share. Most crucially, Epic's strategy of securing exclusive titles seems to have backfired. While it worked for a while, it also alienated a significant portion of gamers who prefer to keep their libraries consolidated on a single platform, which preferably isn't EGS.
