Gone are the days when the biggest gaming coming to the Xbox was Halo and Gears of War. This year, and possibly going forward, all eyes will be on the massive slate of upcoming games coming from ZeniMax Media, which Microsoft closed the deal on two years ago. But, in light of recent developments, including the reported difficulty of moving Xbox units and the failure of Redfall, some can't help but express doubt that Starfield, arguably the biggest game of its generation, will make a profit for Microsoft. However, if you ask Phil Spencer, he isn't worried at all.
Bethesda has long been associated with ambitious games that are nothing short of epic. Led by Todd Howard, the studio has developed games that have become cultural phenomena, such as Skyrim. However, developing these expansive games comes at a cost. The team at Bethesda and their Microsoft overlords have the hefty task of ensuring Starfield is not just a great game, but also a profitable one.
Phil Spencer, the Head of Xbox, explained the economics behind game development during a recent chat on GameSpot sister site Giant Bomb's at Nite show. He used the example of Halo 2, explaining that the game's profitability wasn't simply about the number of units sold but how many consoles it sold, how long players stayed on the platform, and how many games they bought.
