“No Current Plans” for Layoffs, Says Take-Two Interactive CEO

Take-Two Interactive is aiming to steady its ship instead of rocking the boat, curbing a worrying gaming industry trend.


Take-Two Interactive is one of the few companies that have yet to announce massive layoffs this year.
Take-Two Interactive is one of the few companies that have yet to announce massive layoffs this year.

Take-Two Interactive, the renowned publisher behind hit franchises such as Grand Theft Auto and Red Dead Redemption, has announced there are “no current plans” for layoffs amidst its ongoing efforts to reduce costs across the company. This decision comes at a time when the gaming industry is witnessing a significant number of layoffs, with thousands of job losses reported this year alone.

Despite the challenging landscape, Take-Two will focus on other areas for cost reduction like marketing expenses and third-party services, which CEO Strauss Zelnick identifies as the company’s “biggest line item of expense.”

As part of the company’s most recent earnings call, Zelnick shared valuable insights into its financial strategy, emphasizing the pursuit of “creativity, innovation, and efficiency” as core principles. Take-Two is striving for greater operating leverage through a comprehensive cost reduction program, which Zelnick describes as more robust than previous initiatives. Despite the financial adjustments, Take-Two aims to continue investing in growth and rolling out its outstanding release schedule, highlighting the balance the company seeks between efficiency and creative output.

To be fair, Take-Two has the unfair advantage of being the owners of Rockstar Games, the makers of best-selling franchises like GTA and Red Dead Redemption.
To be fair, Take-Two has the unfair advantage of being the owners of Rockstar Games, the makers of best-selling franchises like GTA and Red Dead Redemption.

Zelnick’s reassurance about avoiding layoffs provides some stability for Take-Two employees, especially considering the broader context of widespread job cuts within the industry. In the past two years, the gaming sector has experienced a high number of layoffs, led so far by a surprising name in Microsoft. However, Take-Two’s emphasis on its marketing optimizations and vendor cost reductions as alternatives to reducing workforce demonstrates a commitment to preserving jobs while still achieving financial objectives.

The company’s cost reduction efforts last year, which included layoffs at several divisions like its indie publishing label Private Division, had sparked concerns about potential job cuts. But Zelnick’s recent statements aim to allay those fears, highlighting the company’s preference for exploring other cost-saving measures before considering layoffs as a last resort.

Take-Two’s strategic focus extends beyond managing their costs, with Zelnick expressing his confidence in the company’s upcoming releases, including Grand Theft Auto 6, which may come out in late 2025 instead of early 2025, as many predicted.

While Take-Two faces a lawsuit alleging unfair business practices that are related to virtual currencies, it continues to defend its position, emphasizing the fictional nature of these currencies and their governance by user agreements and terms of service.

With no current plans for layoffs at the moment, Take-Two aims to maintain its workforce’s stability as it pursues strategic objectives, offering a glimmer of hope in an otherwise uncertain industry landscape.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio