The Netherlands, renowned for its windmills, tulips, and a progressive attitude towards social issues, is now gearing up for a different kind of crusade. This time, it's not against towering sea levels or societal inequality but against a far more subtle if digital kind of foe—loot boxes in video games.
Researcher Leon Y. Xiao confirmed this decision, having received word directly from the Dutch Public Information Service.
But what are loot boxes, you may ask? They are virtual containers in games that can be purchased with real or in-game currency, often delivering a randomized selection of virtual items to the player. From the card pack of "Hearthstone" to the supply box of "Overwatch," loot boxes have become a prominent feature in modern gaming, especially within free-to-play models, providing developers with a robust revenue stream.
The call to ban these virtual grab bags came shortly after the Dutch Minister of Economic and Climate Policy's rallying cry. A motion was initially submitted to the House of Representatives a year ago by six political parties to prohibit the sale as well as use of loot boxes. Even though there was an initial hiccup when the Dutch Gambling Authority's attempt to regulate loot boxes was overturned, the momentum has not faltered.
