The Lord of the Rings: Gollum was never another title; it was always colossal responsibility. Middle Earth, created by the late J.R.R. Tolkien and brought to life on the silver screen by Peter Jackson (and the small screen by Prime Video), isn't a fictional realm. It's a living entity filled with unimaginable narratives, carrying the weight of the emotions of countless civilizations and fan expectations. Every installment, be it literature, film, or a game, carries the onus of enriching its legacy. Unfortunately, by most metrics, this particular game couldn't live up.
The Lord of the Rings: Gollum's evaluation from critics and audiences alike paint a sobering picture. However, more than the numbers, the game lacked value - it just didn't make you want to play it.
To make matters worse, it just came out that the game's publisher, Nacon, used ChatGPT to craft the apology letter that came following its launch.
GamingTwo tried to explain the potential reasons for Gollum's downfall. It alleges that one of the main culprits is its 15 million euros budget. This amount, while massive in any other context, is incredibly small for an indie title let alone an ambitious AAA game set in one of the most recognized entertainment universes. Don't forget that video game budgets have ballooned in recent years, with some recent titles reportedly costing well over a billion to make and develop.
