A team of modders is working with Nvidia to give ray-tracing to Half-Life 2

Between the heart-pounding chases with the Combine, the puzzles, and the crowbar, ray-tracing will make revisiting this world more worth it.


Valve's relationship with the modding community has always stood out.

Nvidia has announced its ambitious project to bring ray-traced glory to Valve’s 2004 seminal first-person shooter, Half-Life 2. In what feels like a love letter to the fans of the title, this remastered edition isn’t just a superficial touch-up; it’s a comprehensive overhaul, combining cutting-edge graphics with an iconic game known for its groundbreaking physics and narrative immersion.

In collaboration with Orbifold Studios – a collective of four prominent Half-Life 2 mod teams – the development team promises to breathe new life into City 17. These aren’t novice teams; they’re veterans who’ve previously worked on mods such as Half-Life 2: VR and Half-Life 2: Remade Assets.

The project, christened Half-Life 2 RTX: An RTX Remix Project, is still in its early stages. Nevertheless, Nvidia unveiled a new trailer, and the visual improvements are nothing short of spectacular.

But what’s powering these stunning transformations? The magic lies within Nvidia’s RTX Remix platform. It’s a modding tool designed to facilitate the creation of ray-traced versions of classic games. Although not yet publicly available, early access has been granted to Orbifold Studios, enabling them to utilize its features to the fullest.

The remaster is aiming to reconstruct materials using Physically Based Rendering (PBR), ensuring they absorb and reflect as well as refract light with stunning realism. Furthermore, there’s an emphasis on adding extra geometric details – giving the world a richer, more textured feel. To give a sense of the degree of enhancement, Nvidia claims the average textures in the remastered edition will boast eight times the pixels of the original. Icons like Gordon Freeman’s HEV suit will shimmer with 20 times the geometric detail.

But all these improvements come with their own set of challenges. While the game promises to be a visual treat, there are genuine concerns regarding the hardware requirements.

It’s amazing to see what a community of modders can do when they’re empowered by the big companies and not stifled.

Nvidia’s prior modding project, Portal: Prelude RTX, though visually impressive, struggled with performance issues even on high-end PCs. The largely negative reviews mainly stemmed from the mod’s demanding system requirements and frequent crashes. Thus, when Half-Life 2 RTX releases, it might be a challenge for many to find a rig capable of running it smoothly.

This isn’t Nvidia’s first rodeo with RTX adaptations. Prior endeavors include Portal with RTX, which, despite its technical issues, showcased the potential of the RTX Remix platform. In addition to this, DLSS 3.5 is in the pipeline, a proprietary technology aiming to refine ray-tracing by enhancing the quality of light generated between sampled rays. Early showcases of this feature include titles like Phantom Liberty for Cyberpunk 2077 and Alan Wake 2.

It’s also intriguing to note that while this grand project is underway, it’s largely a community-driven effort. Despite the awareness of Valve, the company remains hands-off, entrusting the dedicated modding community with the task. The approach seems fitting for a franchise that has served as the base for many mods-turned-games, including Counter-Strike and Team Fortress. 

Modding is such a huge part of Half-Life that this would’ve happened regardless of whether it was “sanctioned” or not.

The ray-tracing treatment for Half-Life is not unprecedented. Earlier, the 1998 original Half-Life game was modded to include full path tracing. The man behind that mod, Sultim Tsyrendashiev, has since become a rendering engineer at Nvidia. It’s poetic in a way. The modding community’s passion has come full circle, from independent projects to working with Nvidia on a grand scale.

For those of us who spent countless hours navigating the dystopian world of Half-Life 2, witnessing the game evolve promises to be a nostalgic experience.

In a time where gaming often looks forward, seeking the next big title or innovation, this project serves as a beautiful reminder of the classics that shaped the industry.

Here’s hoping the remastered Half-Life 2 lives up to its source material, creating a harmonious blend of nostalgia and future tech. For now, fans wait with bated breath, eager to step back into Gordon Freeman’s shoes in a world reborn in ray-traced splendor.

Despite all the clamor, Valve has shown no intention to work on Half-Life 3.

Speaking of DLSS, this technology won’t be available in Starfield, which is sponsored by AMD. While a mod is coming at launch, you’ll have to pay for it.

Ray Ampoloquio
Ray Ampoloquio // Articles: 7186
With over 20 years of gaming experience and technical expertise building computers, I provide trusted coverage and analysis of gaming hardware, software, upcoming titles, and broader entertainment trends. // Full Bio