Head of Xbox Game Studios Matt Booty has admitted to Halo Infinite's content issues after the game's launch in late 2021. He made this revelation in a recent interview with Skill Up's Friends Per Second podcast.

During the interview, Booty stated that Microsoft and 343 Industries had a sub-optimal plan for the title's post-launch content. He said that the situation is very similar to "the classic runner's mistake of tripping and stumbling as you come across the finish line."

Halo Infinite enjoyed a high player count at launch as it reached over 20 million players and broke different records. At some point, the video game had more than 250,000 concurrent players enjoying the game on Steam alone, with an additional 240,000 plus Twitch viewers tuned in.

Unfortunately, it has since seen a decline in the player count with a 2,565 average player count and 5,575 peak players in the last 30 days. It certainly didn't help that 343 Industries kept delaying the game's co-op campaign.