Ever wondered how much it would cost to keep a gaming legend exclusive to your platform? In the case of Lara Croft, it's a nice round number - $100 million to be exact.
Not everyone has that kind of cash kicking around, but Microsoft thought the deal worth it to ensure Tomb Raider's console exclusivity on Xbox when it was rebooted.
It isn't often that the financial side of exclusivity deals are revealed to the public. Sometimes they are, sometimes they're not, sometimes they come to light in a lawsuit, sometimes they appear in an entirely unexpected place. This last one was the case here, where the figure was referred to on the LinkedIn profile of a former Square Enix executive.
Courtesy of current CREY Games CEO Fabien Rossini, we now know that the Tomb Raider reboot's exclusivity deal was valued at $100 million. This deal ensured that Rise of the Tomb Raider would spend one year only on Xbox, before making a delayed release on PlayStation.
