Very seldom do fans ask for a remaster of a game over a remake, but that's exactly what's going on with the upcoming remake, Lollipop Chainsaw RePop. The proposed remake of the cult classic hack-and-slash zombie game that came out in 2012, whose claim to fame was letting you play as a blonde cheerleader whose dead not-alive boyfriend's head is strapped to her belt, was initially announced last year. However, after getting little news from its developers, Dramagi Games, broke its silence and confirmed that the game will now be a remaster instead of a remake.

Yoshimi Yasuda, the original producer of the game, recently clarified that Lollipop Chainsaw RePOP, as the new iteration is titled, will be a remaster rather than a remake.

This distinction, while seemingly subtle, holds profound implications for the game's development and final product. A remaster mainly enhances a game's graphics, leaving its core components untouched. In contrast, a remake signifies a more comprehensive revamp, affecting storylines, characters, mechanics, and other foundational elements. For clarity, a complete overhaul of a game from its roots is labeled a "reboot", but this term doesn't apply here.

Yasuda's statement on this change was brief but telling: "We have changed the game design of RePOP from Remake to Remaster based on your requests!" This decision was supposedly influenced by feedback from the game's community. Fan input is vital, but one can't help but wonder if it's also been a source of challenges for the developers at Dragami Games.