The video game industry has an unhealthy obsession with numbers, particularly the ones found on Metacritic, the review aggregator website that has become a de facto standard for measuring the quality of a video game. It's come to a point that this fixation on scores has led to what a particularly beloved industry veteran describes as a stifling of creativity, leading to a homogenization of game design. Or, to put it simply, it encourages video game developers to make games that fit a certain mold just to get a high review score.

Goichi 'Suda51' Suda, the creative genius behind games like No More Heroes and the original Lollipop Chainsaw—neither Suda51 nor James Gunn are involved in the remake that's getting plenty of attention these days—, recently voiced his concerns about the industry's reliance on Metacritic scores.

In a candid interview with GamesIndustry.biz, Suda expressed his belief that game companies are putting too much stock in how their titles perform on the platform. He argues that this focus on scores has led to a formulaic approach to game design, where developers prioritize elements known to boost review scores over innovative or unique ideas.