Larian Studios has recently made significant progress with the Xbox Series S port of Baldur’s Gate 3. This advancement is particularly noteworthy given the unique challenges the studio faced in adapting the award-winning game for the less powerful hardware of the Series S compared to its counterparts.
Known for its meticulous approach to game development, Larian has spent an inordinate amount of time optimizing it for the Xbox Series S even after Microsoft agreed to make certain concessions. The good news is that, as revealed in a series of screenshots posted by Larian Studios CEO and founder, Swen Vincke, lies in its considerable reduction of RAM and VRAM loads. The screenshots, shared over the past few months, highlight a reduction from 3.5GB to 2.3GB in VRAM usage and from 5.2GB to 4.7GB in RAM usage. This remarkable decrease in memory usage signals a major achievement for the studio, considering the Series S’s limited high-bandwidth memory of 8GB.
The significance of this development extends beyond just technical metrics. For gamers, especially to the owners of the more budget-friendly Xbox Series S, this suggests that Baldur’s Gate 3 will deliver a more efficient and potentially more optimized gaming experience. The initial concerns about the game’s performance, especially in light of issues noted in the PS5 and PC versions, particularly in Act 3, are now being addressed with these optimizations.
Got a nice present from our engineers. Ensuring memory is well under control and having buffer for peaks was the main thing holding us back I think this will benefit all platforms too. Still some work left but very close now. pic.twitter.com/xvtUDPFebo
— Swen Vincke @where? (@LarAtLarian) November 8, 2023
This progress is a testament to Larian Studios’ commitment to delivering quality gaming experiences across a variety of platforms. The optimization of the Xbox Series S version of Baldur’s Gate 3 is a technical triumph that further proves the studio’s reputation for thorough and player-focused game development.
Moreover, the enhancements made to the Xbox Series S version could have a ripple effect, potentially benefiting other players on platforms such as the Xbox Series X, PS5, and PC. This cross-benefit is a remarkable aspect of Larian and its development philosophy, ensuring that improvements in one area can enhance the overall gaming experience across different platforms.
Despite these significant strides, the journey for Baldur’s Gate 3 on Xbox Series S isn’t complete. Larian Studios is still fine-tuning the game, with Vincke hinting at ongoing work but also indicating that they are nearing completion. This ongoing effort reflects the studio’s dedication to quality and its commitment to ensuring Baldur’s Gate 3 delivers an exceptional experience for all players, regardless of their platform choice.
In addition to the technical improvements, there’s anticipation surrounding the game’s release date for Xbox Series S/X. While the release date remains unconfirmed, the community eagerly awaits further announcements, especially given the positive trajectory of the game’s development.
Furthermore, Larian Studios’ situation exemplifies the broader challenges and opportunities faced by studios in video game development. The studio’s ability to adapt and optimize Baldur’s Gate 3″for different hardware demonstrates a flexible and innovative approach, crucial in today’s rapidly evolving gaming landscape.
Any advancements made by Larian Studios in optimizing Baldur’s Gate 3 for Xbox Series S are a promising sign for fans of the franchise. It not only indicates a potential for an enhanced gaming experience on the Series S but also suggests possible benefits for players across other platforms.
As Larian Studios continues its work on the game, there’s hope the Xbox Series S port of this year’s GOTY frontrunner will eventually get split-screen co-op.
Larian Studios isn’t the only developer finding itself challenged and benefiting from working on the Xbox Series S port of a particularly demanding title. Remedy Entertainment shared its dilemma with the Xbox Series S port of Alan Wake 2, a late-entry to this year’s GOTY conversation. Despite calling out the weaker hardware twice, it was able to find a way to make Alan Wake 2 shine on the Xbox Series X and play well on its little brother.