Passionate fans can go to extraordinary lengths to demonstrate their love for a game. The upcoming Bethesda Softworks title, Starfield, isn’t out yet, but because of its years-long marketing, it’s already drawn plenty of love from fans all over the world. As expectations around the first new game by Bethesda in decades reach a fever pitch, one fan, Gokamo, decided to profess his undying support for the open-world space RPG by creating a 1071-page Starfield Compendium that brilliantly chronicles everything known about the game to date.
Gokamo’s epic compendium began life as a 120-page document; a relatively modest catalog of screenshots, trailers, and interviews. Then, subsequent showcases in the years that followed, along with the latest Starfield Direct, generated an absurd amount of content that gave Gokamo more than enough to turn it into a vast encyclopedia.
Featuring approximately 86,000 words – an impressive number rivaling Todd Howard’s claim of “over 1,000 planets all open for you to explore” in Starfield – this document meticulously catalogs Starfield’s pre-release history. It maps the dark ages of scant information to the crescendo of reveals in Arc 3, which details the wealth of insights provided in Starfield Direct.
Added over 600 new pages from the direct, leading to well over 1000 pages and 86k+ words of Starfield information and analysis.
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The extensive collection isn’t just an archive. Gokamo has cleverly dissected each piece of information, crafting theories to extrapolate the potential nuances of Starfield’s gameplay and world. This careful examination and speculative aspect of the compendium align it more to a scientific treatise than merely a fan tribute. For instance, Gokamo has dedicated a page to theorizing Starfield’s flight controls based solely on the game’s official Xbox controller design.
One might wonder about the possibility of plot spoilers in such a compendium. Fortunately, Gokamo provides an account of official narratives without hypothesizing bold conclusions about the storyline or endgame. Even after weaving through over 1000 pages of content, the true nature of Starfield’s story remains a tantalizing mystery.
Not only is Gokamo’s work comprehensive, but it’s also extremely punctual, considering the game isn’t even out yet. This feat of fandom sets it apart from other fan-written documents. Moreover, the sheer speed at which Gokamo composed the final 600 pages of the compendium is nothing short of impressive, displaying a dedication akin to that of a professional historian.
The origins of Gokamo’s endeavors root in a personal connection to Bethesda’s games. The love for the publisher began with a strategy guide for Oblivion, gifted to Gokamo’s father, which served as the catalyst for their fascination with gaming universes. Over the years, Bethesda’s formula resonated with Gokamo, making the notion of a Bethesda game set in space an irresistible concept.
One can’t help but marvel at the unique resource Gokamo has gifted to Starfield’s fan community. Again, it’s more than just an archive – it’s a testament to the impact that games can have on individual lives, the excitement they can generate, and the communities they can forge.
Gokamo signs off the final page with a heartfelt message, “It’s been wonderful writing for you all, and for likely the last time, I’ll see you all in the starfield.”
The final page suggests there may be no more extensive updates, but one can only imagine what more could be added when Starfield is finally released in September, and the vast cosmos of this sprawling RPG can be truly explored. Gokamo’s monumental compendium will forever stand as a testament to fan passion and a guide to Bethesda’s Starfield universe, the final frontier where dreams of exploration and discovery are made manifest.
If this isn’t enough to cheekily add in the compendium into Starfield, even if in a post-launch update, we’ll revolt as much as Skyrim Grandma did.
Now, that’s out of the way, maybe we can focus on what’s important – the partnership between Starfield and AMD. After a lengthy conversation about capping the FPS on consoles, Starfield is courting controversy once again. But, this time, it’s by no fault of Bethesda. Instead, much of the flack is aimed towards AMD after it released economically-absurd PC hardware requirements for Starfield. To make this worse, Bethesda has already confirmed that the game will otherwise run fine on more modest machines.